← Back to feedback
Feature Resolved

Alternate Recipe Defined Optimization

Arineon · Jul 12, 2026

I'll try to define this as a kind of a poor man's use-case. I define my target output. Say it's 80 fuel generators burning fuel. I define the alternate recipes I've unlocked. I hit the lightning bolt on the existing UI on the fuel generator. The tool backfills, like it does now, but uses all unlocked recipes, optimizing for minimal usage of finite raw resources. You could also make the optimization a user input to say optimize for minimal power usage (Although I don't see this being a highly used option).

Update from the maintainer

All of this is in the planner now, which makes this my oldest overdue close. Place the machine you want at the end of the chain, pin its count or rate, and press the lightning bolt: it plans out everything that feeds it. In that factory's config you tick exactly which alternates you have, or let a parsed save tick them for you, set your raw limits from the map, and choose Optimize for: Fewest raw resources, which is the objective you asked for. The one thing I have not given you is power as a SECOND objective after raws. Optimize for is a single choice rather than a tiebreak, so it is raws or power, not raws then power. If you still want that, say so and I will open it as its own item instead of leaving this one hanging.

0 comments

Sign in to vote or comment.