← Back to feedback
Feature Open

Upload map to load recipes and world limits

IanLee1521 · Jul 19, 2026

It would be a cool feature to be able to upload a map and have it parse out the alternate recipes that are available already. Additionally with the parsing it would be interesting to load the world limits for ore. Eg instead of the default map if I have an all Pure node map then would have a lot more maximum ore available to the factory.

2 comments

  • IanLee1521 · Jul 20, 2026

    And by “upload map” I really mean “upload save file”

  • Xuqari maintainer · Sep 14, 2026

    Half of this shipped, and the other half may already be what you have. Unlocked recipes from your save: done, in v0.19.0. Create an instance in the planner, point it at your .sav, and the alternates you have unlocked flow straight into the plan's Global config. The Ranker then shows what you have, what is sitting on a scanned hard drive waiting for you to choose it, and what is still locked. The save is read in your browser and nothing is uploaded. World limits: already the default. Every new factory starts with its raw limits set to the whole map's real extraction, added up across all 625 nodes at their actual purity, and the factory config has a Set from map limits button to restore them if you have changed them. So on a standard world the numbers you were after are already in there. That leaves the case I suspect you actually mean: a randomized world, where the nodes are not where the standard map says. I want to be straight with you about that one. I went looking properly and the game does not appear to record which resource sits on which node, or how pure it is, anywhere I can reach: the save only carries how much is left in a node it already knows about, and the packed game files do not give it up without cracking something I have not cracked. So I cannot promise it. Which world are you on? If it is standard I would rather mark this done and hear from you if the numbers ever look off. If it is randomized I will keep it open as the genuinely hard problem it is.

Sign in to vote or comment.