The nitro extractor numbers are twice what they should be.
furdude2 · Jul 21, 2026
The nitro extractor numbers are twice what they should be. Also missing the oil/water ones.
Update from the maintainer
Fixed, and live now in v0.16.1. You were right on both counts. The nitro numbers were exactly double: every fluid and gas was being billed at the Oil Extractor's 120/min, but a Resource Well Extractor pulls 60 from a normal satellite. Nitrogen is well-only, so it took the full brunt. That also means the build cost was under-counting your extractors by half, and the power draw with it. And resource wells for oil and water now exist. The "Add node" palette lists them separately from the surface versions: "Crude Oil" and "Crude Oil Well", "Water" and "Water Well", since they are genuinely different buildings at different rates. A well source is described by its real satellite mix (so many pure, normal, impure), and we bill the site's one Resource Well Pressurizer at 150 MW rather than pretending the satellites draw power, which is what the game actually charges. Every extractor rate and power figure now comes straight from the game's own data export, so they stay right through balance patches. Thanks for catching this one.
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