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Bug with fuel packing / unpacking numbers

IanLee1521 · 2h ago

Previously you'd added the correct math for when playing on < 1x game resources. My current save is a 0.25x build cost world, and it looks like Coffee Stain made some explicit differences to the math there. Example is if you package and unpackage and loop back fuel such as rocket fuel, the math here in the planner suggests that packaging (e.g. Rocket Fuel) would create 40/min, but then unpackaging that would create 160/min, leading to infinite fuel. See: https://pioneertoolbox.com/planner/s/vJBuFrn7Fsan_dV6kO44Bg I think the devs thought of this because in the game for real, the numbers are actually matched correctly with 2 RF + 1x tank -> 1x packaged RF and then 1x packaged RF -> 2x RF + 1x tank on the unpackaging side. This holds in the Wiki as well: https://satisfactory.wiki.gg/wiki/Rocket_Fuel I think / am wondering if this might just apply to all Packager recipes, but I haven't checked them all yet in game.

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